Navigation
API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FRigidParticleTransientFlags
| Name | FFlags |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/RigidParticleControlFlags.h |
| Include Path | #include "Chaos/RigidParticleControlFlags.h" |
Syntax
struct FFlags
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInertiaConditioningDirty | FStorage | Chaos/RigidParticleControlFlags.h | ||
| bIsMovingKinematic | FStorage | Chaos/RigidParticleControlFlags.h | ||
| bUseIgnoreCollisionManager | FStorage | Chaos/RigidParticleControlFlags.h |