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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FRigidParticleTransientFlags
| |
|
| Name |
FFlags |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/RigidParticleControlFlags.h |
| Include Path |
#include "Chaos/RigidParticleControlFlags.h" |
Syntax
struct FFlags
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bInertiaConditioningDirty |
FStorage |
|
Chaos/RigidParticleControlFlags.h |
|
| bIsMovingKinematic |
FStorage |
|
Chaos/RigidParticleControlFlags.h |
|
| bUseIgnoreCollisionManager |
FStorage |
|
Chaos/RigidParticleControlFlags.h |
|