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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FRigidClustering
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FClusterMap & GetChildrenMap () |
GetParentToChildren The parent to children map stores the currently active cluster ids (Particle Indices) as the keys of the map. | Chaos/PBDRigidClustering.h | |
const FClusterMap & GetChildrenMap () |
Chaos/PBDRigidClustering.h |
GetChildrenMap()
Description
GetParentToChildren The parent to children map stores the currently active cluster ids (Particle Indices) as the keys of the map. The value of the map is a pointer to an array constrained rigid bodies.
| Name | GetChildrenMap |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidClustering.h |
| Include Path | #include "Chaos/PBDRigidClustering.h" |
FClusterMap & GetChildrenMap()
GetChildrenMap()
| Name | GetChildrenMap |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidClustering.h |
| Include Path | #include "Chaos/PBDRigidClustering.h" |
const FClusterMap & GetChildrenMap() const