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API > API/Runtime > API/Runtime/Chaos
| Name | FRigidClusteredFlags |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidClusteredParticles.h |
| Include Path | #include "Chaos/PBDRigidClusteredParticles.h" |
Syntax
class FRigidClusteredFlags
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigidClusteredFlags() |
Chaos/PBDRigidClusteredParticles.h |
Structs
| Name | Remarks |
|---|---|
| FFlags |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FStorage | uint8 | Chaos/PBDRigidClusteredParticles.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bits | FStorage | Chaos/PBDRigidClusteredParticles.h | ||
| Flags | FFlags | Chaos/PBDRigidClusteredParticles.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FRigidClusteredFlags | union Chaos::FRigidClusteredFlags | Chaos/PBDRigidClusteredParticles.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetAnchored() |
Set to true make the particle act as a kinematic anchor, this allows the particle to be broken off while still be anchor contributor through the connection graph | Chaos/PBDRigidClusteredParticles.h | |
bool GetChildToParentLocked() |
Set to true if we want to soft lock the particle's ChildToParent transform. This prevents its from being updated in Chaos::UpdateGeometry. | Chaos/PBDRigidClusteredParticles.h | |
bool GetInternalCluster() |
Set to true if the particle is an internal cluster formed of the subset of children from an original cluster | Chaos/PBDRigidClusteredParticles.h | |
bool GetUnbreakable() |
Set to true to make the particle unbreakable by destruction operations from breaking server authoritative particles | Chaos/PBDRigidClusteredParticles.h | |
void SetAnchored
(
bool bSet |
Chaos/PBDRigidClusteredParticles.h | ||
void SetChildToParentLocked
(
bool bSet |
Chaos/PBDRigidClusteredParticles.h | ||
void SetInternalCluster
(
bool bSet |
Chaos/PBDRigidClusteredParticles.h | ||
void SetUnbreakable
(
bool bSet |
Chaos/PBDRigidClusteredParticles.h |