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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FRewindData
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/RewindData.h |
| Include | #include "RewindData.h" |
void RestoreHistoryState
&40;
FGeometryParticleHandle & Handle,
const int32 & PositionValidCount,
const int32 & VelocityValidCount,
const int32 & PositionNextIterator,
const int32 & VelocityNextIterator
&41;
Remarks
Restore some history information after cleaning/pushing state