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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FRewindData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AccumulateErrorIfNecessary
(
FGeometryParticleHandle& Obj, |
|||
void AccumulateErrorIfNecessary
(
TObj& Handle, |
RewindData.h |
AccumulateErrorIfNecessary(FGeometryParticleHandle &, const FFrameAndPhase)
| Name | AccumulateErrorIfNecessary |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Private/RewindData.cpp |
| Include Path | #include "RewindData.cpp" |
template<>
void AccumulateErrorIfNecessary
(
FGeometryParticleHandle & Obj,
const FFrameAndPhase FrameAndPhase
)
AccumulateErrorIfNecessary(TObj &, const FFrameAndPhase)
| Name | AccumulateErrorIfNecessary |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/RewindData.h |
| Include Path | #include "RewindData.h" |
template<typename TObj>
void AccumulateErrorIfNecessary
(
TObj & Handle,
const FFrameAndPhase FrameAndPhase
)