Navigation
API > API/Runtime > API/Runtime/Chaos
Task responsible for triggering any game thread callbacks before solver can advance (not scheduled if none are registered)
| Name | FPhysicsSolverFrozenGTPreSimCallbacks |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Framework/PhysicsSolverBase.h |
| Include Path | #include "Chaos/Framework/PhysicsSolverBase.h" |
Syntax
class FPhysicsSolverFrozenGTPreSimCallbacks
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPhysicsSolverFrozenGTPreSimCallbacks
(
FPhysicsSolverBase& InSolver |
Chaos/Framework/PhysicsSolverBase.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Solver | FPhysicsSolverBase & | Chaos/Framework/PhysicsSolverBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DoTask
(
ENamedThreads::Type CurrentThread, |
Chaos/Framework/PhysicsSolverBase.h | ||
TStatId GetStatId() |
Chaos/Framework/PhysicsSolverBase.h | ||
void GTPreSimCallbacks() |
Chaos/Framework/PhysicsSolverBase.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static ENamedThreads::Type GetDesiredThread() |
Chaos/Framework/PhysicsSolverBase.h | ||
static ESubsequentsMode::Type GetSubsequentsMode() |
Chaos/Framework/PhysicsSolverBase.h |