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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPhysicsSolverBase
Description
Set the Async Block Mode, valid mode can be 0, 1, or 2 0 blocks on any physics steps generated from past GT Frames, and blocks on none of the tasks from current frame. 1 blocks on everything except the single most recent task (including tasks from current frame) 1 should guarantee we will always have a future output for interpolation from 2 frames in the past 2 doesn't block the game thread. Physics steps could be eventually be dropped if taking too much time.
| Name | SetAsyncPhysicsBlockMode |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Framework/PhysicsSolverBase.h |
| Include Path | #include "Chaos/Framework/PhysicsSolverBase.h" |
void SetAsyncPhysicsBlockMode
(
EAsyncBlockMode InAsyncBlockMode
)