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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPhysicsSolverBase
Description
Tells us if we're on the frozen game thread. This is needed for knowing which data to read/write to The IsInGameThread check is so that other threads (e.g audio thread) which might be running queries in parallel will continue to use the correct interpolated GT data
| Name | IsGameThreadFrozen |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Framework/PhysicsSolverBase.h |
| Include Path | #include "Chaos/Framework/PhysicsSolverBase.h" |
bool IsGameThreadFrozen() const