Navigation
API > API/Runtime > API/Runtime/Chaos
A recursive readwrite lock that uses FRwLock internally (this uses an efficient platform specific implementation)
| Name | FPhysicsRwLock |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Framework/Threading.h |
| Include Path | #include "Framework/Threading.h" |
Syntax
class FPhysicsRwLock
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPhysicsRwLock() |
Framework/Threading.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FPhysicsRwLock() |
Framework/Threading.h |
Structs
| Name | Remarks |
|---|---|
| FRwLockInfo |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RwLock | FRWLock | Framework/Threading.h | ||
| TlsSlot | uint32 | Framework/Threading.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ReadLock() |
Framework/Threading.h | ||
void ReadUnlock() |
Framework/Threading.h | ||
void WriteLock() |
Framework/Threading.h | ||
void WriteUnlock() |
Framework/Threading.h |