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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPhysicsObjectInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FPBDRigidsSolver * GetSolver
(
TArrayView< const FConstPhysicsObjectHandle > InObjects |
Chaos/PhysicsObjectInterface.h | ||
static FPBDRigidsSolver * GetSolver
(
const FConstPhysicsObjectHandle InObject |
Chaos/PhysicsObjectInterface.h |
GetSolver(TArrayView< const FConstPhysicsObjectHandle >)
| Name | GetSolver |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PhysicsObjectInterface.h |
| Include Path | #include "Chaos/PhysicsObjectInterface.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PhysicsObjectInterface.cpp |
static FPBDRigidsSolver * GetSolver
(
TArrayView < const FConstPhysicsObjectHandle > InObjects
)
GetSolver(const FConstPhysicsObjectHandle)
| Name | GetSolver |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PhysicsObjectInterface.h |
| Include Path | #include "Chaos/PhysicsObjectInterface.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PhysicsObjectInterface.cpp |
static FPBDRigidsSolver * GetSolver
(
const FConstPhysicsObjectHandle InObject
)