Navigation
API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPerShapeData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetMaterialMaskMapMaterials
(
const TArray< FMaterialHandle >& InMaterialMaskMapMaterials |
Chaos/ShapeInstance.h | ||
void SetMaterialMaskMapMaterials
(
TArray< FMaterialHandle >&& InMaterialMaskMapMaterials |
Chaos/ShapeInstance.h |
SetMaterialMaskMapMaterials(const TArray< FMaterialHandle > &)
| Name | SetMaterialMaskMapMaterials |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ShapeInstance.h |
| Include Path | #include "Chaos/ShapeInstance.h" |
void SetMaterialMaskMapMaterials
(
const TArray < FMaterialHandle > & InMaterialMaskMapMaterials
)
SetMaterialMaskMapMaterials(TArray< FMaterialHandle > &&)
| Name | SetMaterialMaskMapMaterials |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ShapeInstance.h |
| Include Path | #include "Chaos/ShapeInstance.h" |
void SetMaterialMaskMapMaterials
(
TArray < FMaterialHandle > && InMaterialMaskMapMaterials
)