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| Name | FPerParticlePBDShapeConstraints |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PerParticlePBDShapeConstraints.h |
| Include Path | #include "Chaos/PerParticlePBDShapeConstraints.h" |
Syntax
class FPerParticlePBDShapeConstraints : public Chaos::Softs::FPBDShapeConstraintsBase
Inheritance Hierarchy
- FPBDShapeConstraintsBase → FPerParticlePBDShapeConstraints
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPerParticlePBDShapeConstraints
(
const FSolverReal Stiffness |
Chaos/PerParticlePBDShapeConstraints.h | ||
FPerParticlePBDShapeConstraints
(
const FSolverParticles& InParticles, |
Chaos/PerParticlePBDShapeConstraints.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FPerParticlePBDShapeConstraints() |
Chaos/PerParticlePBDShapeConstraints.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Base | FPBDShapeConstraintsBase | Chaos/PerParticlePBDShapeConstraints.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Apply
(
FSolverParticles& InParticles, |
Chaos/PerParticlePBDShapeConstraints.h | ||
void Apply
(
FSolverParticles& InParticles, |
TODO(mlentine): We likely need to use time n positions here. | Chaos/PerParticlePBDShapeConstraints.h |