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| Name | FPerParticlePBDCollisionConstraint |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PerParticlePBDCollisionConstraint.h |
| Include Path | #include "Chaos/PerParticlePBDCollisionConstraint.h" |
Syntax
class FPerParticlePBDCollisionConstraint
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPerParticlePBDCollisionConstraint
(
const TPBDActiveView< FSolverCollisionParticles >& InParticlesActiveView, |
Chaos/PerParticlePBDCollisionConstraint.h | ||
FPerParticlePBDCollisionConstraint
(
const TPBDActiveView< FSolverCollisionParticles >& InParticlesActiveView, |
Chaos/PerParticlePBDCollisionConstraint.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FPerParticlePBDCollisionConstraint() |
Chaos/PerParticlePBDCollisionConstraint.h |
Structs
| Name | Remarks |
|---|---|
| FVelocityConstraint |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bFastPositionBasedFriction | bool | Chaos/PerParticlePBDCollisionConstraint.h | ||
| Contacts | TArray< FSolverVec3 > *const | Chaos/PerParticlePBDCollisionConstraint.h | ||
| MCollided | TArray< bool > & | Chaos/PerParticlePBDCollisionConstraint.h | ||
| MCollisionParticlesActiveView | const TPBDActiveView< FSolverCollisionParticles > & | TODO(mlentine): Need a bb hierarchy. | Chaos/PerParticlePBDCollisionConstraint.h | |
| MDynamicGroupIds | const TArray< uint32 > & | Chaos/PerParticlePBDCollisionConstraint.h | ||
| MKinematicGroupIds | const TArray< uint32 > & | Chaos/PerParticlePBDCollisionConstraint.h | ||
| MPerGroupFriction | const TArray< FSolverReal > & | Chaos/PerParticlePBDCollisionConstraint.h | ||
| MPerGroupThickness | const TArray< FSolverReal > & | Chaos/PerParticlePBDCollisionConstraint.h | ||
| Mutex | FCriticalSection *const | Chaos/PerParticlePBDCollisionConstraint.h | ||
| MVelocityConstraints | TMap< int32, FVelocityConstraint > | Chaos/PerParticlePBDCollisionConstraint.h | ||
| Normals | TArray< FSolverVec3 > *const | Chaos/PerParticlePBDCollisionConstraint.h | ||
| Phis | TArray< FSolverReal > *const | Chaos/PerParticlePBDCollisionConstraint.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyFriction
(
FSolverParticles& Particles, |
Chaos/PerParticlePBDCollisionConstraint.h | ||
void ApplyRange
(
FSolverParticles& Particles, |
Chaos/PerParticlePBDCollisionConstraint.h |