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| Name | FParticleRangeIndex |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticlesRange.h |
| Include Path | #include "Chaos/ParticlesRange.h" |
Syntax
struct FParticleRangeIndex
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/ParticlesRange.h | |||
FParticleRangeIndex
(
const FParticleRangeIndex& |
Chaos/ParticlesRange.h | ||
| Chaos/ParticlesRange.h | |||
FParticleRangeIndex
(
const int32 InRangeId, |
Chaos/ParticlesRange.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FParticleRangeIndex() |
Chaos/ParticlesRange.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ParticleIndex | int32 | Chaos/ParticlesRange.h | ||
| RangeId | int32 | Chaos/ParticlesRange.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FParticleRangeIndex & operator=
(
const FParticleRangeIndex& |
Chaos/ParticlesRange.h | ||
| Chaos/ParticlesRange.h | |||
bool operator==
(
const FParticleRangeIndex& |
Chaos/ParticlesRange.h |