Navigation
API > API/Runtime > API/Runtime/Chaos
This only look sta collisions against triangle mesh and heightfield.
| Name | FParticleMeshCollisionPruner |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/CollisionPruning.h |
| Include Path | #include "Chaos/Collision/CollisionPruning.h" |
Syntax
class FParticleMeshCollisionPruner
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FParticleMeshCollisionPruner
(
FGeometryParticleHandle* InParticle |
Chaos/Collision/CollisionPruning.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Particle | FGeometryParticleHandle * | Chaos/Collision/CollisionPruning.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Prune() |
Chaos/Collision/CollisionPruning.h |