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| Name | FParticleDynamics |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleDirtyFlags.h |
| Include Path | #include "Chaos/ParticleDirtyFlags.h" |
Syntax
class FParticleDynamics
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MAcceleration | FVec3f | Chaos/ParticleDirtyFlags.h | ||
| MAngularAcceleration | FVec3f | Chaos/ParticleDirtyFlags.h | ||
| MAngularImpulseVelocity | FVec3f | Chaos/ParticleDirtyFlags.h | ||
| MLinearImpulseVelocity | FVec3f | Chaos/ParticleDirtyFlags.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVec3 Acceleration() |
Chaos/ParticleDirtyFlags.h | ||
FVec3 AngularAcceleration() |
Chaos/ParticleDirtyFlags.h | ||
FVec3 AngularImpulseVelocity() |
Chaos/ParticleDirtyFlags.h | ||
void CopyFrom
(
const TOther& Other |
Chaos/ParticleDirtyFlags.h | ||
bool IsEqual
(
const TOther& Other |
Chaos/ParticleDirtyFlags.h | ||
FVec3 LinearImpulseVelocity() |
Chaos/ParticleDirtyFlags.h | ||
void Serialize
(
FChaosArchive& Ar |
Chaos/ParticleDirtyFlags.h | ||
void SetAcceleration
(
const FVec3& Acceleration |
Chaos/ParticleDirtyFlags.h | ||
void SetAngularAcceleration
(
const FVec3& AngularAcceleration |
Chaos/ParticleDirtyFlags.h | ||
void SetAngularImpulseVelocity
(
const FVec3& AngularImpulseVelocity |
Chaos/ParticleDirtyFlags.h | ||
void SetLinearImpulseVelocity
(
const FVec3& LinearImpulseVelocity |
Chaos/ParticleDirtyFlags.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FParticleDynamics ZeroValue() |
Chaos/ParticleDirtyFlags.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FParticleDynamics& Other |
Chaos/ParticleDirtyFlags.h |