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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDWeightMap
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyValues
(
bool* bOutUpdated |
Update the weight map table with the current simulation parameters. | Chaos/PBDWeightMap.h | |
void ApplyValues
(
FunctorType&& MappingFunction, |
Chaos/PBDWeightMap.h |
ApplyValues(bool *)
Description
Update the weight map table with the current simulation parameters.
| Name | ApplyValues |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDWeightMap.h |
| Include Path | #include "Chaos/PBDWeightMap.h" |
void ApplyValues
(
bool * bOutUpdated
)
ApplyValues(FunctorType &&, bool *)
| Name | ApplyValues |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDWeightMap.h |
| Include Path | #include "Chaos/PBDWeightMap.h" |
template<typename FunctorType>
void ApplyValues
(
FunctorType && MappingFunction,
bool * bOutUpdated
)