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| Name | FPBDTriangleMeshIntersections |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDTriangleMeshIntersections.h |
| Include Path | #include "Chaos/PBDTriangleMeshIntersections.h" |
Syntax
class FPBDTriangleMeshIntersections
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPBDTriangleMeshIntersections
(
const int32 InOffset, |
Chaos/PBDTriangleMeshIntersections.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FPBDTriangleMeshIntersections() |
Chaos/PBDTriangleMeshIntersections.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NumParticles | int32 | Chaos/PBDTriangleMeshIntersections.h | ||
| Offset | int32 | Chaos/PBDTriangleMeshIntersections.h | ||
| TriangleMesh | const FTriangleMesh & | Chaos/PBDTriangleMeshIntersections.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Apply
(
SolverParticlesOrRange& Particles, |
Chaos/PBDTriangleMeshIntersections.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsEnabled
(
const FCollectionPropertyConstFacade& PropertyCollection |
Chaos/PBDTriangleMeshIntersections.h |