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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDTriangleMeshCollisions
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetProperties
(
const FCollectionPropertyConstFacade& PropertyCollection |
Chaos/PBDTriangleMeshCollisions.h | ||
void SetProperties
(
const FCollectionPropertyConstFacade& PropertyCollection, |
Chaos/PBDTriangleMeshCollisions.h |
SetProperties(const FCollectionPropertyConstFacade &)
| Name | SetProperties |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDTriangleMeshCollisions.h |
| Include Path | #include "Chaos/PBDTriangleMeshCollisions.h" |
void SetProperties
(
const FCollectionPropertyConstFacade & PropertyCollection
)
SetProperties(const FCollectionPropertyConstFacade &, const TMap< FString, const TSet< int32 > * > &)
| Name | SetProperties |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDTriangleMeshCollisions.h |
| Include Path | #include "Chaos/PBDTriangleMeshCollisions.h" |
void SetProperties
(
const FCollectionPropertyConstFacade & PropertyCollection,
const TMap < FString , const TSet< int32 > * > & FaceSets
)