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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDTriangleMeshCollisions > API/Runtime/Chaos/FPBDTriangleMeshCollisions/FTriangleSubMesh
| Name | FFullToSubMeshIndex |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDTriangleMeshCollisions.h |
| Include Path | #include "Chaos/PBDTriangleMeshCollisions.h" |
Syntax
struct FFullToSubMeshIndex
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SubMeshIndex | int32 | Chaos/PBDTriangleMeshCollisions.h | ||
| SubMeshType | ESubMeshType | Chaos/PBDTriangleMeshCollisions.h |