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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDTriangleMeshCollisions > API/Runtime/Chaos/FPBDTriangleMeshCollisions/FSelfCollideAgai-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/PBDTriangleMeshCollisions.h | |||
FSelfCollideAgainstAllKinematicVerticesIndex
(
const FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/PBDTriangleMeshCollisions.h |
FSelfCollideAgainstAllKinematicVerticesIndex(EForceInit)
| Name | FSelfCollideAgainstAllKinematicVerticesIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDTriangleMeshCollisions.h |
| Include Path | #include "Chaos/PBDTriangleMeshCollisions.h" |
FSelfCollideAgainstAllKinematicVerticesIndex
(
EForceInit
)
FSelfCollideAgainstAllKinematicVerticesIndex(const FCollectionPropertyConstFacade &)
| Name | FSelfCollideAgainstAllKinematicVerticesIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDTriangleMeshCollisions.h |
| Include Path | #include "Chaos/PBDTriangleMeshCollisions.h" |
FSelfCollideAgainstAllKinematicVerticesIndex
(
const FCollectionPropertyConstFacade & InPropertyCollection
)