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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDSuspensionSettings
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Chaos/PBDSuspensionConstraintTypes.h |
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FPBDSuspensionSettings
(
bool InEnabled,
FReal InHardstopStiffness,
FReal InHardstopVelocityCompensation,
FReal InSpringPreload,
FReal InSpringStiffness,
FReal InDamping,
FReal InMinLength,
FReal InMaxLength,
const FVec3& InAxis,
const FVec3& InTarget,
const FVec3& InNormal
)
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Chaos/PBDSuspensionConstraintTypes.h |
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FPBDSuspensionSettings()
| |
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| Name |
FPBDSuspensionSettings |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDSuspensionConstraintTypes.h |
| Include Path |
#include "Chaos/PBDSuspensionConstraintTypes.h" |
FPBDSuspensionSettings()
FPBDSuspensionSettings(bool, FReal, FReal, FReal, FReal, FReal, FReal, FReal, const FVec3 &, const FVec3 &, const FVec3 &)
| |
|
| Name |
FPBDSuspensionSettings |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDSuspensionConstraintTypes.h |
| Include Path |
#include "Chaos/PBDSuspensionConstraintTypes.h" |
FPBDSuspensionSettings
(
bool InEnabled,
FReal InHardstopStiffness,
FReal InHardstopVelocityCompensation,
FReal InSpringPreload,
FReal InSpringStiffness,
FReal InDamping,
FReal InMinLength,
FReal InMaxLength,
const FVec3 & InAxis,
const FVec3 & InTarget,
const FVec3 & InNormal
)