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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDSphericalBackstopConstraint
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPBDSphericalBackstopConstraint
(
const int32 InParticleOffset, |
Chaos/PBDSphericalConstraint.h | ||
FPBDSphericalBackstopConstraint
(
const int32 InParticleOffset, |
Chaos/PBDSphericalConstraint.h |
FPBDSphericalBackstopConstraint(const int32, const int32, const TArray< FSolverVec3 > &, const TArray< FSolverVec3 > &, const TMap< FString, TConstArrayView< FRealSingle > > &, const FCollectionPropertyConstFacade &, FSolverReal, bool)
| Name | FPBDSphericalBackstopConstraint |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDSphericalConstraint.h |
| Include Path | #include "Chaos/PBDSphericalConstraint.h" |
FPBDSphericalBackstopConstraint
(
const int32 InParticleOffset,
const int32 InParticleCount,
const TArray < FSolverVec3 > & InAnimationPositions,
const TArray < FSolverVec3 > & InAnimationNormals,
const TMap < FString , TConstArrayView< FRealSingle > > & WeightMaps,
const FCollectionPropertyConstFacade & PropertyCollection,
FSolverReal MeshScale,
bool bInUseGlobalIndexation
)
FPBDSphericalBackstopConstraint(const int32, const int32, const TArray< FSolverVec3 > &, const TArray< FSolverVec3 > &, const TConstArrayView< FRealSingle > &, const TConstArrayView< FRealSingle > &, const bool, bool)
| Name | FPBDSphericalBackstopConstraint |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDSphericalConstraint.h |
| Include Path | #include "Chaos/PBDSphericalConstraint.h" |
FPBDSphericalBackstopConstraint
(
const int32 InParticleOffset,
const int32 InParticleCount,
const TArray < FSolverVec3 > & InAnimationPositions,
const TArray < FSolverVec3 > & InAnimationNormals,
const TConstArrayView< FRealSingle > & InSphereRadii,
const TConstArrayView< FRealSingle > & InSphereOffsetDistances,
const bool bInUseLegacyBackstop,
bool bInUseGlobalIndexation
)