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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDSphericalBackstopConstraint
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSolverReal GetBackstopRadius
(
int32 ConstraintIndex |
Chaos/PBDSphericalConstraint.h | ||
float GetBackstopRadius
(
const FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/PBDSphericalConstraint.h | ||
static float GetBackstopRadius
(
const FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/PBDSphericalConstraint.h |
GetBackstopRadius(int32)
| Name | GetBackstopRadius |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDSphericalConstraint.h |
| Include Path | #include "Chaos/PBDSphericalConstraint.h" |
FSolverReal GetBackstopRadius
(
int32 ConstraintIndex
) const
GetBackstopRadius(const FCollectionPropertyConstFacade &)
| Name | GetBackstopRadius |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDSphericalConstraint.h |
| Include Path | #include "Chaos/PBDSphericalConstraint.h" |
float GetBackstopRadius
(
const FCollectionPropertyConstFacade & InPropertyCollection
) const
GetBackstopRadius(const FCollectionPropertyConstFacade &, const float &)
| Name | GetBackstopRadius |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDSphericalConstraint.h |
| Include Path | #include "Chaos/PBDSphericalConstraint.h" |
static float GetBackstopRadius
(
const FCollectionPropertyConstFacade & InPropertyCollection,
const float & Default
)