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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDSkinnedTriangleMeshCollision-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/PBDKinematicTriangleMeshCollisions.h | |||
bool GetUseSelfCollisionSubstepsForSkinnedTriangleMeshes
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/PBDKinematicTriangleMeshCollisions.h | ||
static bool GetUseSelfCollisionSubstepsForSkinnedTriangleMeshes
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/PBDKinematicTriangleMeshCollisions.h |
GetUseSelfCollisionSubstepsForSkinnedTriangleMeshes()
| Name | GetUseSelfCollisionSubstepsForSkinnedTriangleMeshes |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDKinematicTriangleMeshCollisions.h |
| Include Path | #include "Chaos/PBDKinematicTriangleMeshCollisions.h" |
bool GetUseSelfCollisionSubstepsForSkinnedTriangleMeshes() const
GetUseSelfCollisionSubstepsForSkinnedTriangleMeshes(const ::Chaos::Softs::FCollectionPropertyConstFacade &)
| Name | GetUseSelfCollisionSubstepsForSkinnedTriangleMeshes |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDKinematicTriangleMeshCollisions.h |
| Include Path | #include "Chaos/PBDKinematicTriangleMeshCollisions.h" |
bool GetUseSelfCollisionSubstepsForSkinnedTriangleMeshes
(
const ::Chaos::Softs::FCollectionPropertyConstFacade & InPropertyCollection
) const
GetUseSelfCollisionSubstepsForSkinnedTriangleMeshes(const ::Chaos::Softs::FCollectionPropertyConstFacade &, const bool &)
| Name | GetUseSelfCollisionSubstepsForSkinnedTriangleMeshes |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDKinematicTriangleMeshCollisions.h |
| Include Path | #include "Chaos/PBDKinematicTriangleMeshCollisions.h" |
static bool GetUseSelfCollisionSubstepsForSkinnedTriangleMeshes
(
const ::Chaos::Softs::FCollectionPropertyConstFacade & InPropertyCollection,
const bool & Default
)