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| Name | FPBDSelfCollisionSphereConstraintsBase |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDSelfCollisionSphereConstraints.h |
| Include Path | #include "Chaos/PBDSelfCollisionSphereConstraints.h" |
Syntax
class FPBDSelfCollisionSphereConstraintsBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/PBDSelfCollisionSphereConstraints.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FPBDSelfCollisionSphereConstraintsBase() |
Chaos/PBDSelfCollisionSphereConstraints.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NumParticles | int32 | Chaos/PBDSelfCollisionSphereConstraints.h | ||
| Offset | int32 | Chaos/PBDSelfCollisionSphereConstraints.h | ||
| ReferencePositions | const TArray< FSolverVec3 > * | Chaos/PBDSelfCollisionSphereConstraints.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Apply
(
SolverParticlesOrRange& InParticles, |
Chaos/PBDSelfCollisionSphereConstraints.h | ||
const TArray< TVec2< int32 > > & GetConstraints() |
Chaos/PBDSelfCollisionSphereConstraints.h | ||
FSolverReal GetRadius() |
Chaos/PBDSelfCollisionSphereConstraints.h | ||
const TSet< int32 > * GetVertexSet() |
Chaos/PBDSelfCollisionSphereConstraints.h | ||
void Init
(
const SolverParticlesOrRange& Particles |
Chaos/PBDSelfCollisionSphereConstraints.h |