Navigation
API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDRigidsSolver_1
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void EnableRewindCapture () |
PBDRigidsSolver.h | ||
void EnableRewindCapture
(
int32 NumFrames |
PBDRigidsSolver.h | ||
void EnableRewindCapture
(
int32 NumFrames, |
PBDRigidsSolver.h | ||
void EnableRewindCapture
(
int32 NumFrames, |
PBDRigidsSolver.h |
EnableRewindCapture()
| Name | EnableRewindCapture |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/PBDRigidsSolver.h |
| Include Path | #include "PBDRigidsSolver.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/PBDRigidsSolver.cpp |
void EnableRewindCapture()
EnableRewindCapture(int32)
| Name | EnableRewindCapture |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/PBDRigidsSolver.h |
| Include Path | #include "PBDRigidsSolver.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/PBDRigidsSolver.cpp |
void EnableRewindCapture
(
int32 NumFrames
)
EnableRewindCapture(int32, bool)
| Name | EnableRewindCapture |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/PBDRigidsSolver.h |
| Include Path | #include "PBDRigidsSolver.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/PBDRigidsSolver.cpp |
void EnableRewindCapture
(
int32 NumFrames,
bool InUseCollisionResimCache
)
EnableRewindCapture(int32, bool, TUniquePtr< IRewindCallback > &&)
| Name | EnableRewindCapture |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/PBDRigidsSolver.h |
| Include Path | #include "PBDRigidsSolver.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/PBDRigidsSolver.cpp |
void EnableRewindCapture
(
int32 NumFrames,
bool InUseCollisionResimCache,
TUniquePtr < IRewindCallback > && RewindCallback
)