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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDRigidsEvolutionGBF
Description
Set the kinematic target for a particle. This will exist for only one tick - a new target must be set for the next tick if required. If called on a dynamic object, is equivalent to SetParticleTransform with bIsTeleport=false
| Name | SetParticleKinematicTarget |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsEvolutionGBF.h |
| Include Path | #include "Chaos/PBDRigidsEvolutionGBF.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDRigidsEvolutionGBF.cpp |
void SetParticleKinematicTarget
(
FGeometryParticleHandle * ParticleHandle,
const FKinematicTarget & NewKinematicTarget
)