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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDRigidsEvolutionBase
Description
Disconnect constraints (all types except collisions) from a particle to be removed (or destroyed) this will set the constraints to Enabled = false, but leave connections to the particles to support re-enabling at a later time.
This only applies to persistent constraints (joints etc), not transient constraints (collisions)
| Name | DisableConstraints |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsEvolution.h |
| Include Path | #include "Chaos/PBDRigidsEvolution.h" |
void DisableConstraints
(
FGeometryParticleHandle * ParticleHandle
)
See Also
- DestroyTransientConstraints()