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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDRigidsEvolutionBase
Description
Ticks computation of acceleration structures. Normally handled by Advance, but if not advancing can be called to incrementally build structures.
| Name | ComputeIntermediateSpatialAcceleration |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsEvolution.h |
| Include Path | #include "Chaos/PBDRigidsEvolution.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDRigidsEvolution.cpp |
void ComputeIntermediateSpatialAcceleration
(
bool bBlock
)