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API > API/Runtime > API/Runtime/Chaos
| Name | FPBDRigidParticleParameters |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
Syntax
template<typename T, int d>
struct FPBDRigidParticleParameters : public Chaos::FKinematicGeometryParticleParameters< T, d >
Inheritance Hierarchy
- FGeometryParticleParameters → FKinematicGeometryParticleParameters → FPBDRigidParticleParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPBDRigidParticleParameters() |
Chaos/ParticleHandle.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCCDEnabled | bool | Chaos/ParticleHandle.h | ||
| bGravityEnabled | bool | Chaos/ParticleHandle.h | ||
| bStartSleeping | bool | Chaos/ParticleHandle.h |