Navigation
API > API/Runtime > API/Runtime/Chaos
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/PBDRigidActiveParticlesBuffer.h |
| Include | #include "PBDRigidActiveParticlesBuffer.h" |
Syntax
struct FPBDRigidDirtyParticlesBufferOut
Remarks
Solver specific data buffered for use on Game thread
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FSingleParticlePhysicsProxy * > | DirtyGameThreadParticles | ||
| TSet< IPhysicsProxyBase * > | PhysicsParticleProxies | Some particle types (clustered) only exist on the game thread, but we still need to pull data over via their proxies. |