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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDLongRangeConstraintsBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSolverVec3 GetDelta
(
const SolverParticlesOrRange& Particles, |
Return a vector representing the amount of segment required for the tether to shrink back to its maximum target length constraint, or zero if the constraint is already met. | Chaos/PBDLongRangeConstraintsBase.h | |
void GetDelta
(
const SolverParticlesOrRange& Particles, |
Return a direction and length representing the amount of segment required for the tether to shrink back to its maximum target length constraint, or zero if the constraint is already met. | Chaos/PBDLongRangeConstraintsBase.h |
GetDelta(const SolverParticlesOrRange &, const FTether &, const FSolverReal)
Description
Return a vector representing the amount of segment required for the tether to shrink back to its maximum target length constraint, or zero if the constraint is already met.
| Name | GetDelta |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDLongRangeConstraintsBase.h |
| Include Path | #include "Chaos/PBDLongRangeConstraintsBase.h" |
template<typename SolverParticlesOrRange>
FSolverVec3 GetDelta
(
const SolverParticlesOrRange & Particles,
const FTether & Tether,
const FSolverReal InScale
) const
GetDelta(const SolverParticlesOrRange &, const FTether &, const FSolverReal, FSolverVec3 &, FSolverReal &)
Description
Return a direction and length representing the amount of segment required for the tether to shrink back to its maximum target length constraint, or zero if the constraint is already met.
| Name | GetDelta |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDLongRangeConstraintsBase.h |
| Include Path | #include "Chaos/PBDLongRangeConstraintsBase.h" |
template<typename SolverParticlesOrRange>
void GetDelta
(
const SolverParticlesOrRange & Particles,
const FTether & Tether,
const FSolverReal InScale,
FSolverVec3 & OutDirection,
FSolverReal & OutOffset
) const