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A set of islands to be merged together.
| Name | FPBDIslandMergeSet |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Island/IslandManager.h |
| Include Path | #include "Chaos/Island/IslandManager.h" |
Syntax
class FPBDIslandMergeSet
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPBDIslandMergeSet() |
Chaos/Island/IslandManager.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FPBDIslandMergeSet() |
Chaos/Island/IslandManager.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ArrayIndex | int32 | Index into FPBDIslandManager::MergeSets. | Chaos/Island/IslandManager.h | |
| Islands | TArray< FPBDIsland * > | Chaos/Island/IslandManager.h | ||
| NumEdges | int32 | Chaos/Island/IslandManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const int32 GetArrayIndex() |
TPoolBackedItemAdapter for FPBDIslandManager::MergeSets. | Chaos/Island/IslandManager.h | |
void Reuse() |
Chaos/Island/IslandManager.h | ||
void SetArrayIndex
(
const int32 InIndex |
Chaos/Island/IslandManager.h | ||
void Trash() |
Chaos/Island/IslandManager.h |