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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDIslandManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetParticleLevel
(
FGeometryParticleHandle* Particle |
Chaos/Island/IslandManager.h | ||
int32 GetParticleLevel
(
const FPBDIslandParticle* Node |
Levels and Colors for sorting an parallelization. | Chaos/Island/IslandManager.h |
GetParticleLevel(FGeometryParticleHandle *)
| Name | GetParticleLevel |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Island/IslandManager.h |
| Include Path | #include "Chaos/Island/IslandManager.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/Island/IslandManager.cpp |
int32 GetParticleLevel
(
FGeometryParticleHandle * Particle
) const
GetParticleLevel(const FPBDIslandParticle *)
Description
Levels and Colors for sorting an parallelization.
| Name | GetParticleLevel |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Island/IslandManager.h |
| Include Path | #include "Chaos/Island/IslandManager.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/Island/IslandManager.cpp |
int32 GetParticleLevel
(
const FPBDIslandParticle * Node
) const