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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDIslandManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< const FGeometryParticleHandle * > FindParticlesInIslands
(
const TArray< const FPBDIsland* > Islands |
Chaos/Island/IslandManager.h | ||
void FindParticlesInIslands
(
const TArray< const FPBDIsland* >& InIslands, |
Chaos/Island/IslandManager.h |
FindParticlesInIslands(const TArray< const FPBDIsland * >)
| Name | FindParticlesInIslands |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Island/IslandManager.h |
| Include Path | #include "Chaos/Island/IslandManager.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/Island/IslandManager.cpp |
TArray < const FGeometryParticleHandle * > FindParticlesInIslands
(
const TArray < const FPBDIsland * > Islands
) const
FindParticlesInIslands(const TArray< const FPBDIsland > &, TArray< const FGeometryParticleHandle > &)
| Name | FindParticlesInIslands |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Island/IslandManager.h |
| Include Path | #include "Chaos/Island/IslandManager.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/Island/IslandManager.cpp |
void FindParticlesInIslands
(
const TArray < const FPBDIsland * > & InIslands,
TArray < const FGeometryParticleHandle * > & OutIslandParticles
) const