Navigation
API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDIslandGroupManager
Used to specify a range of bodies or constraints in an island group for more even parallelization of Gather and Scatter.
| Name | FIslandGroupRange |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Island/IslandGroupManager.h |
| Include Path | #include "Chaos/Island/IslandGroupManager.h" |
Syntax
struct FIslandGroupRange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIslandGroupRange
(
FPBDIslandConstraintGroupSolver* InIslandGroup, |
Chaos/Island/IslandGroupManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BeginIndex | int32 | Chaos/Island/IslandGroupManager.h | ||
| EndIndex | int32 | Chaos/Island/IslandGroupManager.h | ||
| IslandGroup | FPBDIslandConstraintGroupSolver * | Chaos/Island/IslandGroupManager.h |