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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDIsland
| Name | FFlags |
| Type | union |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Island/IslandManager.h |
| Include Path | #include "Chaos/Island/IslandManager.h" |
Syntax
union FFlags
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFlags() |
Chaos/Island/IslandManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCheckSleep | uint32 | Chaos/Island/IslandManager.h | ||
| bEnoughMotionlessNodesForPartialSleep | uint32 | Chaos/Island/IslandManager.h | ||
| bHasSleepingNode | uint32 | Chaos/Island/IslandManager.h | ||
| bIsPartialSleepAllowedInAllNodes | uint32 | Chaos/Island/IslandManager.h | ||
| bIsSleepAllowed | uint32 | Chaos/Island/IslandManager.h | ||
| bIsSleeping | uint32 | Chaos/Island/IslandManager.h | ||
| bIsUsingCache | uint32 | Chaos/Island/IslandManager.h | ||
| bItemsAdded | uint32 | Chaos/Island/IslandManager.h | ||
| bItemsRemoved | uint32 | Chaos/Island/IslandManager.h | ||
| bNeedsResim | uint32 | Chaos/Island/IslandManager.h | ||
| bWasSleeping | uint32 | Chaos/Island/IslandManager.h | ||
| FFlags | Chaos::Private::FPBDIsland::FFlags | Chaos/Island/IslandManager.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bits | uint32 | Chaos/Island/IslandManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
Chaos/Island/IslandManager.h |