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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDExtremeDeformationConstraint-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPBDExtremeDeformationConstraints
(
const FSolverParticlesRange& Particles, |
Chaos/PBDExtremeDeformationConstraints.h | ||
FPBDExtremeDeformationConstraints
(
const FSolverParticles& Particles, |
Chaos/PBDExtremeDeformationConstraints.h |
FPBDExtremeDeformationConstraints(const FSolverParticlesRange &, const TArray< TVector< int32, Valence > > &, const TMap< FString, TConstArrayView< FRealSingle > > &, const TMap< FString, const TSet< int32 > * > &, const FCollectionPropertyConstFacade &, bool)
| Name | FPBDExtremeDeformationConstraints |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDExtremeDeformationConstraints.h |
| Include Path | #include "Chaos/PBDExtremeDeformationConstraints.h" |
template<int32 Valence, std::enable_if_t<(Valence >=2 &&Valence<=4), int >>
FPBDExtremeDeformationConstraints
(
const FSolverParticlesRange & Particles,
const TArray < TVector < int32, Valence > > & InConstraints,
const TMap < FString , TConstArrayView< FRealSingle > > & WeightMaps,
const TMap < FString , const TSet< int32 > * > & VertexSets,
const FCollectionPropertyConstFacade & PropertyCollection,
bool bTrimKinematicConstraints
)
FPBDExtremeDeformationConstraints(const FSolverParticles &, int32, int32, const TArray< TVector< int32, Valence > > &, const TMap< FString, TConstArrayView< FRealSingle > > &, const TMap< FString, const TSet< int32 > * > &, const FCollectionPropertyConstFacade &, bool)
| Name | FPBDExtremeDeformationConstraints |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDExtremeDeformationConstraints.h |
| Include Path | #include "Chaos/PBDExtremeDeformationConstraints.h" |
template<int32 Valence, std::enable_if_t<(Valence >=2 &&Valence<=4), int >>
FPBDExtremeDeformationConstraints
(
const FSolverParticles & Particles,
int32 InParticleOffset,
int32 InParticleCount,
const TArray < TVector < int32, Valence > > & InConstraints,
const TMap < FString , TConstArrayView< FRealSingle > > & WeightMaps,
const TMap < FString , const TSet< int32 > * > & VertexSets,
const FCollectionPropertyConstFacade & PropertyCollection,
bool bTrimKinematicConstraints
)