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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 AddParticleRange
(
int32 NumItems, |
Set a block of particles active or inactive, using the index of the first added particle to identify the block. | Chaos/PBDEvolution.h | |
int32 AddParticleRange
(
int32 NumParticles, |
Add particles and initialize group ids. Return the index of the first added particle. | Chaos/PBDEvolution.h |
AddParticleRange(int32, bool)
Description
Set a block of particles active or inactive, using the index of the first added particle to identify the block.
| Name | AddParticleRange |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDEvolution.h |
| Include Path | #include "Chaos/PBDEvolution.h" |
int32 AddParticleRange
(
int32 NumItems,
bool bActivate
)
AddParticleRange(int32, uint32, bool)
Description
Add particles and initialize group ids. Return the index of the first added particle.
| Name | AddParticleRange |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDEvolution.h |
| Include Path | #include "Chaos/PBDEvolution.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDEvolution.cpp |
int32 AddParticleRange
(
int32 NumParticles,
uint32 GroupId,
bool bActivate
)