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| Name | FPBDComplexColliderBoneData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDSoftBodyCollisionConstraint.h |
| Include Path | #include "Chaos/PBDSoftBodyCollisionConstraint.h" |
Syntax
struct FPBDComplexColliderBoneData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MappedBoneIndices | TConstArrayView< int32 > | Use this array to go from BoneData indices to the X, R, V, etc. arrays below. | Chaos/PBDSoftBodyCollisionConstraint.h | |
| R | TConstArrayView< FSolverRotation3 > | Chaos/PBDSoftBodyCollisionConstraint.h | ||
| V | TConstArrayView< FSolverVec3 > | Chaos/PBDSoftBodyCollisionConstraint.h | ||
| W | TConstArrayView< FSolverVec3 > | Chaos/PBDSoftBodyCollisionConstraint.h | ||
| X | TConstArrayView< FSolverVec3 > | Chaos/PBDSoftBodyCollisionConstraint.h |