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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDCollisionSpringConstraintsBa-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Init
(
const SolverParticlesOrRange& Particles, |
Chaos/PBDCollisionSpringConstraintsBase.h | ||
void Init
(
const SolverParticlesOrRange& Particles, |
Chaos/PBDCollisionSpringConstraintsBase.h |
Init(const SolverParticlesOrRange &, const SpatialAccelerator &, const TConstArrayView< FPBDTriangleMeshCollisions::FGIAColor > &, const TArray< FPBDTriangleMeshCollisions::FGIAColor > &)
| Name | Init |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDCollisionSpringConstraintsBase.h |
| Include Path | #include "Chaos/PBDCollisionSpringConstraintsBase.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDCollisionSpringConstraintsBase.cpp |
template<typename SpatialAccelerator, typename SolverParticlesOrRange>
void Init
(
const SolverParticlesOrRange & Particles,
const SpatialAccelerator & Spatial,
const TConstArrayView< FPBDTriangleMeshCollisions::FGIAColor > & VertexGIAColors,
const TArray < FPBDTriangleMeshCollisions::FGIAColor > & TriangleGIAColors
)
Init(const SolverParticlesOrRange &, const FSolverReal, const FPBDTriangleMeshCollisions::FTriangleSubMesh &, const SpatialAccelerator &, const SpatialAccelerator &, const TConstArrayView< FPBDTriangleMeshCollisions::FGIAColor > &, const TArray< FPBDTriangleMeshCollisions::FGIAColor > &)
| Name | Init |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDCollisionSpringConstraintsBase.h |
| Include Path | #include "Chaos/PBDCollisionSpringConstraintsBase.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDCollisionSpringConstraintsBase.cpp |
template<typename SpatialAccelerator, typename SolverParticlesOrRange>
void Init
(
const SolverParticlesOrRange & Particles,
const FSolverReal Dt,
const FPBDTriangleMeshCollisions::FTriangleSubMesh & CollidableSubMesh,
const SpatialAccelerator & DynamicSpatial,
const SpatialAccelerator & KinematicColliderSpatial,
const TConstArrayView< FPBDTriangleMeshCollisions::FGIAColor > & VertexGIAColors,
const TArray < FPBDTriangleMeshCollisions::FGIAColor > & TriangleGIAColors
)