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Settings to control the low-level collision solver behaviour.
| Name | FPBDCollisionSolverSettings |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/PBDCollisionSolverSettings.h |
| Include Path | #include "Chaos/Collision/PBDCollisionSolverSettings.h" |
Syntax
class FPBDCollisionSolverSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPBDCollisionSolverSettings() |
Chaos/Collision/PBDCollisionSolverSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DepenetrationVelocity | FRealSingle | The speed at which initially-overlapping objects depentrate. | Chaos/Collision/PBDCollisionSolverSettings.h | |
| MaxPushOutVelocity | FReal | Maximum speed at which two objects can depenetrate (actually, how much relative velocity can be added to a contact per frame when depentrating. Stacks and deep penetrations can lead to larger velocities) A value of zero means unlimited. | Chaos/Collision/PBDCollisionSolverSettings.h | |
| NumPositionFrictionIterations | int32 | How many of the position iterations should run static/dynamic friction. | Chaos/Collision/PBDCollisionSolverSettings.h | |
| NumPositionShockPropagationIterations | int32 | How many position iterations should have shock propagation enabled. | Chaos/Collision/PBDCollisionSolverSettings.h | |
| NumVelocityFrictionIterations | int32 | How many of the velocity iterations should run dynamic friction This only applies to quadratic shapes if we have static friction enabled (NumPositionFrictionIterations > 0) RBAN is the only system that uses velocity-based friction by default (it also disables static friction) NOTE: velocity-based dynamic friction behaviour is iteration count dependent so generally want (NumVelocityFrictionIterations <= 1) | Chaos/Collision/PBDCollisionSolverSettings.h | |
| NumVelocityShockPropagationIterations | int32 | How many velocity iterations should have shock propagation enabled. | Chaos/Collision/PBDCollisionSolverSettings.h |