| ContactDeltaNormal |
FSolverReal |
Errors to correct along each of the contact axes. |
Chaos/Collision/PBDCollisionSolverJacobi.h |
|
| ContactDeltaTangentU |
FSolverReal |
|
Chaos/Collision/PBDCollisionSolverJacobi.h |
|
| ContactDeltaTangentV |
FSolverReal |
|
Chaos/Collision/PBDCollisionSolverJacobi.h |
|
| ContactMassNormal |
FSolverReal |
Contact mass (for non-friction) |
Chaos/Collision/PBDCollisionSolverJacobi.h |
|
| ContactMassTangentU |
FSolverReal |
|
Chaos/Collision/PBDCollisionSolverJacobi.h |
|
| ContactMassTangentV |
FSolverReal |
|
Chaos/Collision/PBDCollisionSolverJacobi.h |
|
| ContactNormal |
FSolverVec3 |
World-space contact normal and tangents. |
Chaos/Collision/PBDCollisionSolverJacobi.h |
|
| ContactNormalAngular0 |
FSolverVec3 |
I^-1.(R x A) for each body where A is each axis (Normal, TangentU, TangentV) |
Chaos/Collision/PBDCollisionSolverJacobi.h |
|
| ContactNormalAngular1 |
FSolverVec3 |
|
Chaos/Collision/PBDCollisionSolverJacobi.h |
|
| ContactTangentU |
FSolverVec3 |
|
Chaos/Collision/PBDCollisionSolverJacobi.h |
|
| ContactTangentUAngular0 |
FSolverVec3 |
|
Chaos/Collision/PBDCollisionSolverJacobi.h |
|
| ContactTangentUAngular1 |
FSolverVec3 |
|
Chaos/Collision/PBDCollisionSolverJacobi.h |
|
| ContactTangentV |
FSolverVec3 |
|
Chaos/Collision/PBDCollisionSolverJacobi.h |
|
| ContactTangentVAngular0 |
FSolverVec3 |
|
Chaos/Collision/PBDCollisionSolverJacobi.h |
|
| ContactTangentVAngular1 |
FSolverVec3 |
|
Chaos/Collision/PBDCollisionSolverJacobi.h |
|
| ContactTargetVelocityNormal |
FSolverReal |
Target velocity along the normal direction. |
Chaos/Collision/PBDCollisionSolverJacobi.h |
|
| NetImpulseNormal |
FSolverReal |
|
Chaos/Collision/PBDCollisionSolverJacobi.h |
|
| NetImpulseTangentU |
FSolverReal |
|
Chaos/Collision/PBDCollisionSolverJacobi.h |
|
| NetImpulseTangentV |
FSolverReal |
|
Chaos/Collision/PBDCollisionSolverJacobi.h |
|
| NetPushOutNormal |
FSolverReal |
Solver outputs. |
Chaos/Collision/PBDCollisionSolverJacobi.h |
|
| NetPushOutTangentU |
FSolverReal |
|
Chaos/Collision/PBDCollisionSolverJacobi.h |
|
| NetPushOutTangentV |
FSolverReal |
|
Chaos/Collision/PBDCollisionSolverJacobi.h |
|
| RelativeContactPosition0 |
FSolverVec3 |
World-space contact point relative to each particle's center of mass. |
Chaos/Collision/PBDCollisionSolverJacobi.h |
|
| RelativeContactPosition1 |
FSolverVec3 |
|
Chaos/Collision/PBDCollisionSolverJacobi.h |
|
| StaticFrictionRatio |
FSolverReal |
A measure of how much we exceeded the static friction threshold. |
Chaos/Collision/PBDCollisionSolverJacobi.h |
|