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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDCollisionSolverHelperSimd
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void SolvePositionWithFriction
(
const TArrayView< TPBDCollisionSolverSimd< TNumLanes > >& Solvers, |
Chaos/Collision/PBDCollisionSolverSimd.h | ||
static void SolvePositionWithFriction
(
const TArrayView< TPBDCollisionSolverSimd< 4 > >& Solvers, |
|||
void SolvePositionWithFriction
(
const TArrayView< TPBDCollisionSolverSimd< 4 > >& Solvers, |
Chaos/Collision/PBDCollisionSolverSimd.h |
SolvePositionWithFriction(const TArrayView< TPBDCollisionSolverSimd< TNumLanes > > &, const TArrayView< TPBDCollisionSolverManifoldPointsSimd< TNumLanes > > &, const TArrayView< TSolverBodyPtrPairSimd< TNumLanes > > &, const FSolverReal, const FSolverReal)
| Name | SolvePositionWithFriction |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/PBDCollisionSolverSimd.h |
| Include Path | #include "Chaos/Collision/PBDCollisionSolverSimd.h" |
template<int TNumLanes>
static void SolvePositionWithFriction
(
const TArrayView < TPBDCollisionSolverSimd < TNumLanes > > & Solvers,
const TArrayView < TPBDCollisionSolverManifoldPointsSimd < TNumLanes > > & ManifoldPoints,
const TArrayView < TSolverBodyPtrPairSimd < TNumLanes > > & SolverBodies,
const FSolverReal Dt,
const FSolverReal MaxPushOut
)
SolvePositionWithFriction(const TArrayView< TPBDCollisionSolverSimd< 4 > > &, const TArrayView< TPBDCollisionSolverManifoldPointsSimd< 4 > > &, const TArrayView< TSolverBodyPtrPairSimd< 4 > > &, const FSolverReal, const FSolverReal)
| Name | SolvePositionWithFriction |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/Collision/PBDCollisionSolverSimd.cpp |
| Include Path | #include "Chaos/Collision/PBDCollisionSolverSimd.cpp" |
template<>
static void SolvePositionWithFriction
(
const TArrayView < TPBDCollisionSolverSimd < 4 > > & Solvers,
const TArrayView < TPBDCollisionSolverManifoldPointsSimd < 4 > > & ManifoldPoints,
const TArrayView < TSolverBodyPtrPairSimd < 4 > > & Bodies,
const FSolverReal InDt,
const FSolverReal InMaxPushOut
)
SolvePositionWithFriction(const TArrayView< TPBDCollisionSolverSimd< 4 > > &, const TArrayView< TPBDCollisionSolverManifoldPointsSimd< 4 > > &, const TArrayView< TSolverBodyPtrPairSimd< 4 > > &, const FSolverReal, const FSolverReal)
| Name | SolvePositionWithFriction |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/PBDCollisionSolverSimd.h |
| Include Path | #include "Chaos/Collision/PBDCollisionSolverSimd.h" |
template<>
void SolvePositionWithFriction
(
const TArrayView < TPBDCollisionSolverSimd < 4 > > & Solvers,
const TArrayView < TPBDCollisionSolverManifoldPointsSimd < 4 > > & ManifoldPoints,
const TArrayView < TSolverBodyPtrPairSimd < 4 > > & SolverBodies,
const FSolverReal Dt,
const FSolverReal MaxPushOut
)