Navigation
API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FPBDCollisionConstraints
Description
Apply modifiers to the constraints and specify which constraints should be disabled. You would probably call this in the PostComputeCallback. Prefer this to calling RemoveConstraints in a loop, so you don't have to worry about constraint iterator/indices changing.
| Name | ApplyCollisionModifier |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDCollisionConstraints.h |
| Include Path | #include "Chaos/PBDCollisionConstraints.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDCollisionConstraints.cpp |
void ApplyCollisionModifier
(
const TArray < ISimCallbackObject * > & CollisionModifiers,
FReal Dt
)