Navigation
API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FMeshContactGenerator
A map of VertexID to contact index on that vertex - we only ever keep one contact per vertex.
| Name | VertexContactIndicesMapTraits |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/MeshContactGenerator.h |
| Include Path | #include "Chaos/Collision/MeshContactGenerator.h" |
Syntax
struct VertexContactIndicesMapTraits
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FContactVertexID GetElementID
(
const FVertexContactIndex& VertexIndex |
Chaos/Collision/MeshContactGenerator.h | ||
static uint32 GetIDHash
(
const FContactVertexID& VertexID |
Chaos/Collision/MeshContactGenerator.h |