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A single point in a contact manifold. Each Collision Constraint will have up to 4 of these.
| |
|
| Name |
FManifoldPoint |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/ContactPoint.h |
| Include Path |
#include "Chaos/Collision/ContactPoint.h" |
Syntax
class FManifoldPoint
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Chaos/Collision/ContactPoint.h |
|
|
|
Chaos/Collision/ContactPoint.h |
|
Classes
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ContactPoint |
FContactPointf |
|
Chaos/Collision/ContactPoint.h |
|
| Flags |
FFlags |
|
Chaos/Collision/ContactPoint.h |
|
| InitialPhi |
FRealSingle |
|
Chaos/Collision/ContactPoint.h |
|
| InitialShapeContactPoints |
FVec3f |
|
Chaos/Collision/ContactPoint.h |
|
| ShapeAnchorPoints |
FVec3f |
|
Chaos/Collision/ContactPoint.h |
|
| TargetPhi |
FRealSingle |
|
Chaos/Collision/ContactPoint.h |
|
Functions
Public