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A single point in a contact manifold. Each Collision Constraint will have up to 4 of these.
| Name | FManifoldPoint |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/ContactPoint.h |
| Include Path | #include "Chaos/Collision/ContactPoint.h" |
Syntax
class FManifoldPoint
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/Collision/ContactPoint.h | |||
FManifoldPoint
(
const FContactPointf& InContactPoint |
Chaos/Collision/ContactPoint.h |
Classes
| Name | Remarks |
|---|---|
| FFlags |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ContactPoint | FContactPointf | Chaos/Collision/ContactPoint.h | ||
| Flags | FFlags | Chaos/Collision/ContactPoint.h | ||
| InitialPhi | FRealSingle | Chaos/Collision/ContactPoint.h | ||
| InitialShapeContactPoints | FVec3f | Chaos/Collision/ContactPoint.h | ||
| ShapeAnchorPoints | FVec3f | Chaos/Collision/ContactPoint.h | ||
| TargetPhi | FRealSingle | Chaos/Collision/ContactPoint.h |